



This game is outstanding, a paragon of the action platformer genre. It isn't some kind of fond memory of childhood success. Believe me, it's not enough to just know that the Hadouken is in the game, getting it is an entirely new can of worms. No, I do guarantee that without having been helped or told about how to do it, a new player will never unlock the Hadouken. Even the order you complete the stages in changes the game.įor a completely new player, the game's replay value is sky high, because I can almost guarantee you won't find all of the secrets on an unaided first playthrough. While the levels rarely had multiple paths that lead to the same goal, they very often had branching paths to dead ends that rewarded your curiosity. The developers really capitalized on your new mobility options by adding tons of secrets, from extra lives, health capsules, and energy tanks, to the powerful armor modifications left by Dr.

It breaks away from the classic MegaMan pacing by adding a dash mechanic and wall slide/wall jumping mechanics that increase the depth of the gameplay, changing every stage from a mostly linear experience into what almost feels like a small open world, ready to be explored. The methods used to tell the story never seemed invasive, and never really detracted from the gameplay. The story is exactly where it needed to be for a MegaMan title, with just a hint of defeatism not present in the classic MegaMan games on the NES. X joins his new partner, Zero, to defeat rogue reploids in eight stages, culminating in a four stage battle to Sigma himself.Įverything about MegaMan X is intriguing, captivating, and nearly flawless. Although he questions his place in the world, an uprising lead by the former commander of the Maverick Hunters, Sigma, compels him to join the remaining Hunters to bring Sigma to justice and protect mankind. The controls are fluid, intuitive, and most importantly, fun.įor those unfamiliar with the game: set around 100 years after the events of MegaMan 1-10 (as of 2011), the player takes on the role of X, a new breed of robot capable of making his own decisions as to what right and wrong really are. The gameplay wasn't absolutely new and unique, but it took a winning formula and pushed it into a completely different class. The graphics didn't push the limits of the console, but the animations were fluid, diverse, and lively. When someone asks you "what makes a game timeless", any response you give can be applied to MegaMan X.
